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Complete Welcome to Elderfield map index

Browse every generated location in the atlas, including primary destinations, supporting rooms, and technical maps retained for route navigation. Use a regional guide for local context or select any map below.

Equipment database: browse gear sets and tiers, compare sources, and build a loadout.

Regional map guides

Route guides

All atlas maps

  1. 001 — Town 1 — Outdoor area; primary-location
  2. 002 — Home — Building; primary-location
  3. 003 — Mall 1 — Commercial location; primary-location
  4. 004 — Shack — Location; primary-location
  5. 005 — House 2 — Building; primary-location
  6. 006 — House 1 — Building; primary-location
  7. 007 — Apartment Floor 1 — Building; primary-location
  8. 008 — Store — Commercial location; primary-location
  9. 009 — Lakefront — Outdoor area; primary-location
  10. 010 — House 2 Stairwell — Stairwell; supporting-room
  11. 011 — Game Start (supporting/technical; noindex) — Location; technical-debug-map
  12. 012 — House 2 Basement — Building; primary-location
  13. 013 — Backrooms (supporting/technical; noindex) — Underground area; empty-insufficient-content-map
  14. 014 — Backrooms 2 (supporting/technical; noindex) — Underground area; empty-insufficient-content-map
  15. 015 — Closet 1 — Storage room; supporting-room
  16. 016 — Ultra Video — Location; primary-location
  17. 017 — Empty Store — Commercial location; primary-location
  18. 018 — Closet 1 — Storage room; supporting-room
  19. 019 — Closet 2 — Storage room; supporting-room
  20. 020 — Closet 3 — Storage room; supporting-room
  21. 021 — Bathroom — Bathroom; supporting-room
  22. 022 — Store Room — Storage room; supporting-room
  23. 023 — Apartment Floor 2 — Building; primary-location
  24. 024 — Mall Floor 1 Hallway — Hallway; supporting-room
  25. 025 — Office 1 — Office; supporting-room
  26. 026 — Office 2 — Office; supporting-room
  27. 027 — Office 3 — Office; supporting-room
  28. 028 — Kitchen — Kitchen; supporting-room
  29. 029 — Sports World — Location; primary-location
  30. 030 — Music Store — Commercial location; primary-location
  31. 031 — Laundry Room — Room; supporting-room
  32. 032 — Mall Outside — Commercial location; primary-location
  33. 033 — Sewers Floor 1 — Underground area; primary-location
  34. 034 — Farm — Outdoor area; primary-location
  35. 035 — Farmhouse — Building; primary-location
  36. 036 — Event Spawn (supporting/technical; noindex) — Location; technical-debug-map
  37. 037 — Mine 1 Floor 1 — Underground area; primary-location
  38. 038 — Mine 1 Floor 2 R 2 — Underground area; primary-location
  39. 039 — Void (for Rset) (supporting/technical; noindex) — Location; technical-debug-map
  40. 040 — Farm Path — Outdoor area; primary-location
  41. 041 — Office 4 — Office; supporting-room
  42. 042 — Workshop — Commercial location; primary-location
  43. 043 — Mine 1 Floor 1 — Underground area; primary-location
  44. 044 — Mine 1 Floor 2 R 1 — Underground area; primary-location
  45. 045 — Mine 1 Floor 2 R 1 — Underground area; primary-location
  46. 046 — Mine 1 Floor 2 R 3 — Underground area; primary-location
  47. 047 — Mine 1 Floor 3 R 1 — Underground area; primary-location
  48. 048 — Mine 1 Floor 3 R 2 — Underground area; primary-location
  49. 049 — Mine 1 Floor 3 R 3 — Underground area; primary-location
  50. 050 — Ranch — Location; primary-location
  51. 051 — Klaus's House — Building; primary-location
  52. 052 — Outhouse — Building; supporting-room
  53. 053 — Event Placeables (supporting/technical; noindex) — Location; technical-debug-map
  54. 054 — Pumpkin Path — Location; primary-location
  55. 055 — Greystone Estates — Location; primary-location
  56. 056 — Old Woods 1 — Outdoor area; primary-location
  57. 057 — Home Pocketevents (supporting/technical; noindex) — Building; technical-debug-map
  58. 058 — Lobby — Location; primary-location
  59. 059 — Stairwell G L — Stairwell; supporting-room
  60. 060 — Stairwell G R — Stairwell; supporting-room
  61. 061 — F1Hallway — Hallway; supporting-room
  62. 062 — Stairwell Floor 1 R — Stairwell; supporting-room
  63. 063 — Stairwell Floor 1 L — Stairwell; supporting-room
  64. 064 — f1r 1 (Sam's Room) — Room; supporting-room
  65. 065 — f1r 2 — Location; primary-location
  66. 066 — f1r 3 — Location; primary-location
  67. 067 — F2Hallway — Hallway; supporting-room
  68. 068 — Stairwell Floor 2 L — Stairwell; supporting-room
  69. 069 — Stairwell Floor 2 R — Stairwell; supporting-room
  70. 070 — F3Hallway — Hallway; supporting-room
  71. 071 — Stairwell Floor 3 R — Stairwell; supporting-room
  72. 072 — Stairwell Floor 3 L — Stairwell; supporting-room
  73. 073 — Rooftop — Location; primary-location
  74. 074 — Town 2 — Outdoor area; primary-location
  75. 075 — Saloon — Location; primary-location
  76. 076 — Joggers Club — Location; primary-location
  77. 077 — Carpenter — Location; primary-location
  78. 078 — Fancy House — Building; primary-location
  79. 079 — Cottagecore House — Building; primary-location
  80. 080 — Abandoned Building — Location; primary-location
  81. 081 — Floor 2 r 1 — Location; primary-location
  82. 082 — Floor 2 r 2 — Location; primary-location
  83. 083 — Flesh Room — Room; supporting-room
  84. 084 — Sewers Floor 1 (2) — Underground area; primary-location
  85. 085 — Laundry Room Greystone — Room; supporting-room
  86. 086 — Closet 1 — Storage room; supporting-room
  87. 087 — Floor 3 r 1 — Location; primary-location
  88. 088 — Floor 3 r 2+3 — Location; primary-location
  89. 089 — Old Woods Test (supporting/technical; noindex) — Outdoor area; technical-debug-map
  90. 090 — Old Woods Clearing 1 — Outdoor area; primary-location
  91. 091 — Old Woods Clearing 2 — Outdoor area; primary-location
  92. 092 — Old Woods Main 1 (Stairs) — Stairwell; supporting-room
  93. 093 — Old Woods Main 2 (Statue) — Outdoor area; primary-location
  94. 094 — Old Woods T section (Mill) — Outdoor area; primary-location
  95. 095 — Old Woods Camp — Outdoor area; primary-location
  96. 096 — Old Woods Bus — Outdoor area; primary-location
  97. 097 — Old Woods Narrow Tall Trees 1 — Outdoor area; primary-location
  98. 098 — Old Woods Bottom Right 1 — Outdoor area; primary-location
  99. 099 — Old Woods Tall Trees Maze — Outdoor area; primary-location
  100. 100 — Old Woods Clearing 3 — Outdoor area; primary-location
  101. 101 — Old Woods Clearing 4 — Outdoor area; primary-location
  102. 102 — Old Woods Clearing 5 — Outdoor area; primary-location
  103. 103 — Old Woods Clearing 6 — Outdoor area; primary-location
  104. 104 — Old Woods Clearing 7 — Outdoor area; primary-location
  105. 105 — Old Woods Clearing 8 — Outdoor area; primary-location
  106. 106 — Old Woods Clearing 9 — Outdoor area; primary-location
  107. 107 — Potion Lab — Location; primary-location
  108. 108 — Old Woods Clearing 10 — Outdoor area; primary-location
  109. 109 — The Void (supporting/technical; noindex) — Location; technical-debug-map
  110. 110 — Cabin 1 — Building; primary-location
  111. 111 — Cabin 2 — Building; primary-location
  112. 112 — Cabin 3 — Building; primary-location
  113. 113 — Cabin 4 (Cave) — Building; primary-location
  114. 114 — Cabin Closet 1 — Storage room; supporting-room
  115. 115 — Cabin CLoset 2 — Storage room; supporting-room
  116. 116 — Old Woods Mine Path — Underground area; primary-location
  117. 117 — Old Woods Boss — Outdoor area; primary-location
  118. 118 — Mill — Location; primary-location
  119. 119 — Mine 2 Floor 1 — Underground area; primary-location
  120. 120 — Mine 2 Floor 2 1 — Underground area; primary-location
  121. 121 — Mine 2 Floor 2 2 — Underground area; primary-location
  122. 122 — Mine 2 Floor 2 3 — Underground area; primary-location
  123. 123 — Mine 2 Floor 3 — Underground area; primary-location
  124. 124 — Basement — Location; primary-location
  125. 125 — Town 3 — Outdoor area; primary-location
  126. 126 — Library — Location; primary-location
  127. 127 — Room 1 — Location; supporting-room
  128. 128 — Room 2 — Location; supporting-room
  129. 129 — Room 3 — Location; supporting-room
  130. 130 — Room 4 — Location; supporting-room
  131. 131 — Room 5 — Location; supporting-room
  132. 132 — Room 6 — Location; supporting-room
  133. 133 — Room 7 — Location; supporting-room
  134. 134 — Room 8 — Location; supporting-room
  135. 135 — Room 9 — Location; supporting-room
  136. 136 — Room 10 — Location; supporting-room
  137. 137 — Test Room (supporting/technical; noindex) — Room; technical-debug-map
  138. 138 — Church — Location; primary-location
  139. 139 — Pet Shop/Nursery — Commercial location; primary-location
  140. 140 — Alice House — Building; primary-location
  141. 141 — Edwin House — Building; primary-location
  142. 142 — Josh House — Building; primary-location
  143. 143 — Ellie House — Building; primary-location
  144. 144 — Sewers Floor 1 (3) — Underground area; primary-location
  145. 145 — Gatis Room 1 — Room; supporting-room
  146. 146 — Delvek Room 1 — Room; supporting-room
  147. 147 — Kaal Room 1 — Room; supporting-room
  148. 148 — Daeus Room 1 — Room; supporting-room
  149. 149 — Hagroth Room 1 — Room; supporting-room
  150. 150 — Valtris Room 1 — Room; supporting-room
  151. 151 — Nezroth Room 1 — Room; supporting-room
  152. 152 — Gatis Room 2 — Room; supporting-room
  153. 153 — Delvek Room 2 — Room; supporting-room
  154. 154 — Kaal Room 2 — Room; supporting-room
  155. 155 — Daeus Room 2 — Room; supporting-room
  156. 156 — Hagroth Room 2 — Room; supporting-room
  157. 157 — Valtris Room 2 — Room; supporting-room
  158. 158 — Nezroth Room 2 — Room; supporting-room
  159. 159 — Catacombs Floor 2 — Underground area; primary-location
  160. 160 — Catacombs Floor 3 — Underground area; primary-location
  161. 161 — Catacombs Floor 1 — Underground area; primary-location
  162. 162 — Catacombs Rooms 1 — Room; supporting-room
  163. 163 — Catacombs Rooms 2 — Room; supporting-room
  164. 164 — Mall Bus Stop — Commercial location; supporting-room
  165. 165 — Town South — Outdoor area; primary-location
  166. 166 — Catacombs Mines — Underground area; primary-location
  167. 167 — Catacombs Mines 2 — Underground area; primary-location
  168. 168 — Catacombs Entrance — Underground area; primary-location
  169. 169 — Nezroth Room 3 — Room; supporting-room
  170. 170 — Valtris Room 3 — Room; supporting-room
  171. 171 — Hagroth Room 3 — Room; supporting-room
  172. 172 — Daeus Room 3 — Room; supporting-room
  173. 173 — Kaal Room 3 — Room; supporting-room
  174. 174 — Delvek Room 3 — Room; supporting-room
  175. 175 — Gatis Room 3 — Room; supporting-room
  176. 176 — F4Hallway — Hallway; supporting-room
  177. 177 — Floor 4 r 1 (Jeannie's Room) — Room; supporting-room
  178. 178 — Stairwell Floor 4 R — Stairwell; supporting-room
  179. 179 — Stairwell Floor 4 L — Stairwell; supporting-room
  180. 180 — Test Town 2 (supporting/technical; noindex) — Outdoor area; technical-debug-map
  181. 181 — Corn Maze — Location; primary-location
  182. 182 — Test Room 2 (supporting/technical; noindex) — Room; technical-debug-map
  183. 183 — Tutorial — Location; primary-location
  184. 184 — Tutorial Home — Building; primary-location
  185. 185 — Char Cust Scene (supporting/technical; noindex) — Location; technical-debug-map
  186. 186 — Police Station — Location; primary-location
  187. 187 — Police Closet 1 — Storage room; supporting-room
  188. 188 — Police CLoset 2 — Storage room; supporting-room
  189. 189 — School Path — Location; primary-location
  190. 190 — Elderfield High — Location; primary-location
  191. 191 — Lobby — Location; primary-location
  192. 192 — R Hallway — Hallway; supporting-room
  193. 193 — L Hallway — Hallway; supporting-room
  194. 194 — Classroom 102 — Location; primary-location
  195. 195 — Classroom 104 — Location; primary-location
  196. 196 — Boys Bathroom — Bathroom; supporting-room
  197. 197 — Girls Bathroom — Bathroom; supporting-room
  198. 198 — Stairwell 1 — Stairwell; supporting-room
  199. 199 — Shrine1f — Shrine; primary-location
  200. 200 — Maze 1 (supporting/technical; noindex) — Location; empty-insufficient-content-map
  201. 201 — Maze 2 (supporting/technical; noindex) — Location; empty-insufficient-content-map
  202. 202 — Maze 3 (supporting/technical; noindex) — Location; empty-insufficient-content-map
  203. 203 — Harvest Chamber 1 (8 Day) — Location; primary-location
  204. 204 — Chase Game — Location; primary-location
  205. 205 — Harvest Chamber 2 (4 Day) — Location; primary-location
  206. 206 — Harvest Chamber 3 (4 Day) — Location; primary-location
  207. 207 — Harvest Chamber 4 (4 Day) — Location; primary-location
  208. 208 — Harvest Chamber 5 (4 Day) — Location; primary-location
  209. 209 — Harvest Chamber 6 (4 Day) — Location; primary-location
  210. 210 — Harvest Chamber 7 (4 Day) — Location; primary-location
  211. 211 — Harvest Chamber 8 (4 Day) — Location; primary-location
  212. 212 — Harvest Chamber 9 (8 Day) — Location; primary-location
  213. 213 — Harvest Chamber 10 (8 Day) — Location; primary-location
  214. 214 — Harvest Chamber 11 (8 Day) — Location; primary-location
  215. 215 — Harvest Chamber 12 (8 Day) — Location; primary-location
  216. 216 — Harvest Chamber 13 (8 Day) — Location; primary-location
  217. 217 — Harvest Chamber 14 (8 Day) — Location; primary-location
  218. 218 — Harvest Chamber 15 (8 Day) — Location; primary-location
  219. 219 — Harvest Chamber 16 (8 Day) — Location; primary-location
  220. 220 — Reward Room 1 — Room; supporting-room
  221. 221 — Reward Room 2 — Room; supporting-room
  222. 222 — Reward Room 3 — Room; supporting-room
  223. 223 — Reward Room 4 — Room; supporting-room
  224. 224 — Reward Room 9 — Room; supporting-room
  225. 225 — Classroom 106 — Location; primary-location
  226. 226 — Office Front — Office; supporting-room
  227. 227 — Office Inside — Office; supporting-room
  228. 228 — L Hallway South — Hallway; supporting-room
  229. 229 — Basement R — Location; primary-location
  230. 230 — Classroom 107 — Location; primary-location
  231. 231 — Sewer Closet — Storage room; supporting-room
  232. 232 — Classroom 103 — Location; primary-location
  233. 233 — Basement L — Location; primary-location
  234. 234 — Art Gallery — Location; primary-location
  235. 235 — Art Gallery Floor 2 — Location; primary-location
  236. 236 — Art Gallery Test (supporting/technical; noindex) — Location; technical-debug-map
  237. 237 — Deep Woods — Outdoor area; primary-location
  238. 238 — Deep Catacombs — Underground area; primary-location
  239. 239 — Sealed Passage — Location; primary-location
  240. 240 — Deep Mall — Commercial location; primary-location
  241. 241 — Shop 2 — Commercial location; primary-location
  242. 242 — Shop 1 — Commercial location; primary-location
  243. 243 — Shop 3 — Commercial location; primary-location
  244. 244 — Shop 4 — Commercial location; primary-location
  245. 245 — Shop 5 — Commercial location; primary-location
  246. 246 — Shop 6 — Commercial location; primary-location
  247. 247 — Shop 7(mine) — Commercial location; primary-location
  248. 248 — Shop 8(mine) — Commercial location; primary-location
  249. 249 — Shop 9(mine) — Commercial location; primary-location
  250. 250 — Dwelling 1 — Building; primary-location
  251. 251 — Dwelling 2 — Building; primary-location
  252. 252 — Dwelling 3 — Building; primary-location
  253. 253 — Dwelling 4 — Building; primary-location
  254. 254 — Dwelling 5 — Building; primary-location
  255. 255 — Dwelling 6 — Building; primary-location
  256. 256 — Dwelling 7 — Building; primary-location
  257. 257 — Lonely Cabin — Building; primary-location
  258. 258 — Granny's House — Building; primary-location
  259. 259 — Home Backup (supporting/technical; noindex) — Building; duplicate-backup-map
  260. 260 — Hidden Manor — Building; primary-location
  261. 261 — Closet 1 — Storage room; supporting-room
  262. 262 — Closet 2 — Storage room; supporting-room
  263. 263 — Closet 3 — Storage room; supporting-room
  264. 264 — Catacombs Deep Rooms 1 — Room; supporting-room
  265. 265 — Catacombs Deep Bone Rooms — Room; supporting-room
  266. 266 — Catacombs Deep Rooms 2 — Room; supporting-room
  267. 267 — Catacombs Deep Rooms 3 — Room; supporting-room
  268. 268 — Dwelling 1 — Building; primary-location
  269. 269 — Dwelling 2 — Building; primary-location
  270. 270 — Dwelling 3 — Building; primary-location
  271. 271 — Dwelling 4 — Building; primary-location
  272. 272 — Dwelling 5 — Building; primary-location
  273. 273 — Old Woods Entrance — Outdoor area; primary-location
  274. 274 — Tanner's Cabin — Building; primary-location
  275. 275 — Closet 1 — Storage room; supporting-room
  276. 276 — Shrine2f — Shrine; primary-location
  277. 277 — Shrine3f — Shrine; primary-location
  278. 278 — Shrine4f — Shrine; primary-location
  279. 279 — Reward Room 2 — Room; supporting-room
  280. 280 — Reward Room 1 — Room; supporting-room
  281. 281 — Reward Room 4 — Room; supporting-room
  282. 282 — Reward Room 3 — Room; supporting-room
  283. 283 — Shrine5f — Shrine; primary-location
  284. 284 — Shrine6f — Shrine; primary-location
  285. 285 — Radio Station — Location; primary-location
  286. 286 — Farmhouse Hallway — Hallway; supporting-room

What’s new

Here’s what changed since your last visit.

0.4.0 - 2026-10-08

  • Map links can now highlight a specific tile with a colored dot and scroll it into view, making locations linked from ElderfieldDB easier to find.
  • Highlighted tiles display their coordinates; cyan, yellow, purple, pink, blue, and green markers are supported.

0.3.1 - 2026-09-29

  • Fixed School Path incorrectly displaying the Greystone Estates map artwork.
  • After following a door or exit, its matching return route is now highlighted in yellow and labeled so visitors can immediately navigate back.
  • Replaced the separate arrival overlay with the interactive return-route marker so arrival guidance no longer obscures or competes with map controls.

0.3.0 - 2026-09-29

  • Returning visitors now see a What’s New popup highlighting every site update added since their last visit.
  • Added a Don’t show again option for visitors who prefer to use the Changelog page without receiving future update popups.

0.2.0 - 2026-09-29

  • Added a Changelog link and a readable changelog page to the site.
  • See friendly characters and enemies directly on each map. Select a marker to learn who or what it represents and, when known, when a character appears.
  • Find trees, rocks, forage, insects, and other harvestable items. Separate map controls let you show or hide characters, enemies, breakable resources, and pick-up forage, and the site remembers your choices.
  • After following a door or exit, the destination map now highlights where you arrived.

0.1.0 - 2026-09-26

  • Launched the interactive Elderfield map with searchable locations, connected doors and exits, and downloadable map images.
  • Added location pages, regional overviews, route guides, and clearer map descriptions to make the world easier to browse and discover.
  • Added a collapsible About section and remembered whether visitors left it open or closed.
  • Improved loading, navigation, mobile display, and the accuracy of map images.
View full changelog